Usage:
atlas aProvinceName aPlaceName [shows interesting features of a place] atlas aProvinceName [shows all place names in a province] [but no thumbnails] atlas aProvinceName * [shows all the thumbnails in a province] atlas [shows all province names] atlas aProvinceName aPlaceName aDoor aFaction [aStyle] [update the faction/style assigned to a building]
The desired province may also be given by number, as may the place name (e.g., from the at*.atf file names).
When editting the faction assigned to a building, aFaction must be the number of the new faction to assign to a building. If the type or style of the building is changed, aStyle must be one of the following categories (case is insignificant):
Alchemist | For sale | Armourer | Bank |
Town4 | Book store | Clothing shop | Furniture shop |
Jeweler | General store | Library | Guild hall |
Pawn shop | Weapon shop | Temple | Tavern |
Palace | House1 | House2 | House3 |
House4 | House5 | House6 | Town23 |
Town4, House5, and House6 are not known to exist in the standard maps.bsa.
The style may also be provided numerically between 0 and 23.
If atlas is installed in a directory different from the Daggerfall game directory (typically c:\dagger), define the MAP variable in the environment to point to the game directory. E.g.
C> set map=g:\game\dag C> atlas anticlere
The place thumbnail displayed uses the usual compass rose with North topmost on the screen. A location thumbnail vaguely resembles a page from a train or bus schedule, showing features of interest in as compact a form as possible.
Names can be abbreviated to the fewest number of letters to make them distinct. So atlas dag dag produces the same report as atlas Daggerfall Daggerfall or atlas 17 dagger.
Place name matching tries first to match the user's place name at the start of a name, and if that fails, tries to match it at the end of a name.
So atlas daggerfall gothway finds Gothway, Gothway Hall, and Gothway Garden. While atlas daggerfall Manor finds all the place names ending ...Manor.
Using the special form * for the desired place name will display the thumbnails for all the locations in the selected province. The output from this command can be large. For example, Daggerfall province has over 1300 locations.
Note that the report output may be redirected to a file, or piped to another command.
Note also that the report commentary documents the quest scenario command to add that place to the overhead map, if it isn't already present.
Normally ATLAS produces a verbose summary report. To eliminate the complete listing of individual shops and guilds, rename or copy ATLAS to a name without atlas in any part of it (e.g. copy atlas.exe doors.exe)
The detailed report uses a 4 star system to rank shops from no stars (i.e. rusty relics) to 4 stars (i.e. incense) Shops are listed more or less in geographical order by rows from the southwest corner to the northeast corner of the town grid.
Note that atlas will update arena2\maps.bsa when supplied with a faction/style. If you break arena2\maps.bsa, remember that you own both pieces.
Prerequisites: tes2.exe must be installed.
Usage: spot aProvinceName aSaveGame# [aFaction aStyle]
where aProvinceName is the name (or number) of the current province of the player saved in aSaveGame#. aSaveGame# must be between 0 and 5.
The optional faction and/or style are the same atlas parameters to edit the faction/style of the door identified in the saved game. They are only ever interpreted if the saved game is made within a building in a town. Note that the castle dungeons are not buildings within this context.
Environment assignments:
set MAP=g:\game\dag -- Where to find arena2\maps.bsa set TES2=g:\game\dag -- Where tes2 can find the saved games set SPOT=..\bin -- Where spot can find tes2.exe, if tes2 isn't already in the search path
spot assumes atlas is already in the search path.
Note: spot will only create sensible results when the player is located above ground. It will not work when the PC is inside a dungeon. It does work when the PC is inside a building or a shop.
Note that spot will update arena2\maps.bsa when supplied with a faction/style. If you break arena2\maps.bsa, remember that you own both pieces.
Usage: journal aSaveGame# aProvinceName1 aProvinceName2 ...
where aSaveGame# is the save game number between 0 and 5 of the PC to journal.
aProvinceName1 ... are the names (or numbers) of the provinces visited by the PC. Visited sites which are not in the supplied provinces will be marked Unknown in the resulting journal.
journal is simply a compiled version of the shell script that drives the amf, dagcal, and atlas commands.
For example, journal 0 daggerfall mournoth produces the following [excerpted] report:
405/01/05 06:03 Middas -- Privateer's Hold, Daggerfall 405/01/05 07:22 Middas -- Gothway Garden, Daggerfall 405/01/05 10:48 Middas -- Eastwick, Daggerfall 405/01/05 19:31 Middas -- The Woodwing Graveyard, Daggerfall 405/01/13 10:32 Turdas -- Tower Ashsly, Daggerfall 405/01/14 06:39 Fredas -- Gothway Hall, Daggerfall 405/01/16 05:16 Sundas -- Griming, Daggerfall 405/01/20 08:59 Turdas -- Burning Martyr of Kynareth, Daggerfall 405/01/23 16:08 Sundas -- Newcester, Daggerfall 405/01/25 14:37 Tirdas -- Daggerfall, Daggerfall 405/01/28 06:18 Fredas -- Knightstown, Daggerfall 405/02/27 16:21 Loredas -- Ruins of The Saoght Cabin, Mournoth
Usage: dagcal time1 time2 ...
where time1 is a time expressed in game minutes. The time may be provided in the decimal base in the usual way, in the hexadecimal base by using the leading prefix 0x, or in the octal base by using the leading prefix 0.
For example,
C> dagcal 0x800eb 06:03 Fredas, 5 of Morning Star, 405.